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Text File  |  2004-11-18  |  43.8 KB  |  1,441 lines

  1. <BehaviorSets>
  2. <!-- Begin Default Behaviors Section -->
  3. <!-- Begin Default Behavior Branches -->
  4.    <Default_Happy>
  5.       <subjects>
  6.          <ZebraCommon/>
  7.       </subjects>
  8.       <behaviors>
  9.          <ZTBehViewEvent viewKey="Pos_2">
  10.             <ZTFeedbackData>
  11.                <ZTThoughtInfo locID="guestthoughts:AnimalHappy" priority="2" timeout="60" global="false" useTargetName="true"/>
  12.             </ZTFeedbackData>
  13.          </ZTBehViewEvent>
  14.          <BFBehRandomSet>
  15.             <randomSets>
  16.                <DefaultStand weight="90"/>
  17.                <DefaultHappy weight="10"/>
  18.             </randomSets>
  19.          </BFBehRandomSet>
  20.       </behaviors>
  21.    </Default_Happy>
  22.    <Default_VeryHappy>
  23.       <subjects>
  24.          <ZebraCommon/>
  25.       </subjects>
  26.       <behaviors>
  27.          <ZTBehViewEvent viewKey="DPos_3">
  28.             <ZTFeedbackData>
  29.                <ZTThoughtInfo locID="guestthoughts:AnimalVeryHappy" priority="2" timeout="60" global="false" useTargetName="true"/>
  30.             </ZTFeedbackData>
  31.          </ZTBehViewEvent>
  32.          <BFBehRandomSet>
  33.             <randomSets>
  34.                <DefaultStand weight="80"/>
  35.                <DefaultHappy weight="20"/>
  36.             </randomSets>
  37.          </BFBehRandomSet>
  38.       </behaviors>
  39.    </Default_VeryHappy>
  40.    <Default_Happy_inWater>
  41.       <subjects>
  42.          <ZebraCommon/>
  43.       </subjects>
  44.       <behaviors>
  45.          <ZTBehViewEvent viewKey="Pos_2">
  46.             <ZTFeedbackData>
  47.                <ZTThoughtInfo locID="guestthoughts:AnimalHappy" priority="2" timeout="60" global="false" useTargetName="true"/>
  48.             </ZTFeedbackData>
  49.          </ZTBehViewEvent>
  50.          <BFBehRandomSet>
  51.             <randomSets>
  52.                <DefaultStand weight="90"/>
  53.                <Default_inWater_Happy weight="10"/>
  54.             </randomSets>
  55.          </BFBehRandomSet>
  56.       </behaviors>
  57.    </Default_Happy_inWater>
  58.    <Default_VeryHappy_inWater>
  59.       <subjects>
  60.          <ZebraCommon/>
  61.       </subjects>
  62.       <behaviors>
  63.          <ZTBehViewEvent viewKey="DPos_3">
  64.             <ZTFeedbackData>
  65.                <ZTThoughtInfo locID="guestthoughts:AnimalVeryHappy" priority="2" timeout="60" global="false" useTargetName="true"/>
  66.             </ZTFeedbackData>
  67.          </ZTBehViewEvent>
  68.          <BFBehRandomSet>
  69.             <randomSets>
  70.                <DefaultStand weight="80"/>
  71.                <Default_inWater_Happy weight="20"/>
  72.             </randomSets>
  73.          </BFBehRandomSet>
  74.       </behaviors>
  75.    </Default_VeryHappy_inWater>
  76.    <Default_Unhappy>
  77.       <subjects>
  78.          <ZebraCommon/>
  79.       </subjects>
  80.       <behaviors>
  81.          <ZTBehViewEvent viewKey="Neg_2">
  82.             <ZTFeedbackData>
  83.                <ZTThoughtInfo locID="guestthoughts:AnimalUnhappy" priority="2" timeout="60" global="false" useTargetName="true"/>
  84.             </ZTFeedbackData>
  85.          </ZTBehViewEvent>
  86.          <BFBehRandomSet>
  87.             <randomSets>
  88.                <DefaultStand weight="70"/>
  89.                <DefaultRearKick weight="10"/>
  90.                <DefaultSnort weight="10"/>
  91.                <DefaultUnhappy weight="10"/>
  92.             </randomSets>
  93.          </BFBehRandomSet>
  94.       </behaviors>
  95.    </Default_Unhappy>
  96.    <Default_VeryUnhappy>
  97.       <subjects>
  98.          <ZebraCommon/>
  99.       </subjects>
  100.       <behaviors>
  101.          <ZTBehViewEvent viewKey="Neg_3">
  102.             <ZTFeedbackData>
  103.                <ZTThoughtInfo locID="guestthoughts:AnimalVeryUnhappy" priority="2" timeout="60" global="false" useTargetName="true"/>
  104.             </ZTFeedbackData>
  105.          </ZTBehViewEvent>
  106.          <BFBehRandomSet>
  107.             <randomSets>
  108.                <DefaultStand weight="60"/>
  109.                <DefaultRearKick weight="10"/>
  110.                <DefaultSnort weight="10"/>
  111.                <DefaultUnhappy weight="20"/>
  112.             </randomSets>
  113.          </BFBehRandomSet>
  114.       </behaviors>
  115.    </Default_VeryUnhappy>
  116.    <Default_Unhappy_inWater>
  117.       <subjects>
  118.          <ZebraCommon/>
  119.       </subjects>
  120.       <behaviors>
  121.          <ZTBehViewEvent viewKey="Neg_2">
  122.             <ZTFeedbackData>
  123.                <ZTThoughtInfo locID="guestthoughts:AnimalUnhappy" priority="2" timeout="60" global="false" useTargetName="true"/>
  124.             </ZTFeedbackData>
  125.          </ZTBehViewEvent>
  126.          <BFBehRandomSet>
  127.             <randomSets>
  128.                <DefaultStand weight="70"/>
  129.                <DefaultRearKick weight="10"/>
  130.                <DefaultSnort weight="10"/>
  131.                <DefaultUnhappy weight="10"/>
  132.             </randomSets>
  133.          </BFBehRandomSet>
  134.       </behaviors>
  135.    </Default_Unhappy_inWater>
  136.    <Default_VeryUnhappy_inWater>
  137.       <subjects>
  138.          <ZebraCommon/>
  139.       </subjects>
  140.       <behaviors>
  141.          <ZTBehViewEvent viewKey="Neg_3">
  142.             <ZTFeedbackData>
  143.                <ZTThoughtInfo locID="guestthoughts:AnimalVeryUnhappy" priority="2" timeout="60" global="false" useTargetName="true"/>
  144.             </ZTFeedbackData>
  145.          </ZTBehViewEvent>
  146.          <BFBehRandomSet>
  147.             <randomSets>
  148.                <DefaultStand weight="60"/>
  149.                <DefaultRearKick weight="10"/>
  150.                <DefaultSnort weight="10"/>
  151.                <DefaultUnhappy weight="20"/>
  152.             </randomSets>
  153.          </BFBehRandomSet>
  154.       </behaviors>
  155.    </Default_VeryUnhappy_inWater>
  156. <!-- End Default Behavior Branches -->
  157. <!-- Begin Default Behavior Leaves -->
  158.    <DefaultStand>
  159.       <subjects>
  160.          <ZebraCommon/>
  161.       </subjects>
  162.       <behaviors>
  163.          <ZTBehFeedback>
  164.             <ZTFeedbackData>
  165.                <ZTActionInfo locID="animalactions:Standing"/>
  166.             </ZTFeedbackData>
  167.          </ZTBehFeedback>
  168.          <BFBehAnimate targetAnim="Stand_Idle"/>
  169.       </behaviors>
  170.    </DefaultStand>
  171.    <DefaultLie>
  172.       <subjects>
  173.          <ZebraCommon/>
  174.       </subjects>
  175.       <behaviors>
  176.          <ZTBehFeedback>
  177.             <ZTFeedbackData>
  178.                <ZTActionInfo locID="animalactions:LyingDown"/>
  179.             </ZTFeedbackData>
  180.          </ZTBehFeedback>
  181.          <BFBehAnimate targetAnim="Lie_Idle"/>
  182.       </behaviors>
  183.    </DefaultLie>
  184.    <DefaultRest>
  185.       <subjects>
  186.          <ZebraCommon/>
  187.       </subjects>
  188.       <behaviors>
  189.          <ZTBehFeedback>
  190.             <ZTFeedbackData>
  191.                <ZTActionInfo locID="animalactions:Resting"/>
  192.             </ZTFeedbackData>
  193.          </ZTBehFeedback>
  194.          <BFBehAnimate targetAnim="Rest_Idle"/>
  195.       </behaviors>
  196.    </DefaultRest>
  197.    <DefaultSleep>
  198.       <subjects>
  199.          <ZebraCommon/>
  200.       </subjects>
  201.       <behaviors>
  202.          <ZTBehFeedback>
  203.             <ZTFeedbackData>
  204.                <ZTActionInfo locID="animalactions:Sleeping"/>
  205.             </ZTFeedbackData>
  206.          </ZTBehFeedback>
  207.          <BFBehAnimate targetAnim="Sleep_Idle"/>
  208.       </behaviors>
  209.    </DefaultSleep>
  210.    <DefaultRearKick>
  211.       <subjects>
  212.          <ZebraCommon/>
  213.       </subjects>
  214.       <behaviors>
  215.          <ZTBehFeedback>
  216.             <ZTFeedbackData>
  217.                <ZTActionInfo locID="animalactions:Rearing"/>
  218.             </ZTFeedbackData>
  219.          </ZTBehFeedback>
  220.          <BFBehAnimate targetAnim="Stand_RearKick" playTime="3"/>
  221.       </behaviors>
  222.    </DefaultRearKick>
  223.    <DefaultSnort>
  224.       <subjects>
  225.          <ZebraCommon/>
  226.       </subjects>
  227.       <behaviors>
  228.          <ZTBehFeedback>
  229.             <ZTFeedbackData>
  230.                <ZTActionInfo locID="animalactions:Snorting"/>
  231.             </ZTFeedbackData>
  232.          </ZTBehFeedback>
  233.          <BFBehAnimate targetAnim="Stand_Snort"/>
  234.       </behaviors>
  235.    </DefaultSnort>
  236.    <DefaultHappy>
  237.       <subjects>
  238.          <ZebraCommon/>
  239.       </subjects>
  240.       <behaviors>
  241.          <ZTBehFeedback>
  242.             <ZTFeedbackData>
  243.                <ZTActionInfo locID="animalactions:Graze"/>
  244.             </ZTFeedbackData>
  245.          </ZTBehFeedback>
  246.          <BFBehPlaySet behSet="Graze"/>
  247.          <BFBehSetAttribute>
  248.             <BFAITargetData hunger="-2"/>
  249.          </BFBehSetAttribute>
  250.          <ZTBehFeedback>
  251.             <ZTFeedbackData>
  252.                <ZTEmoticonInfo emoticonName="EmoteAnimalHungerGood"/>
  253.             </ZTFeedbackData>
  254.          </ZTBehFeedback>
  255.       </behaviors>
  256.    </DefaultHappy>
  257.    <Default_inWater_Happy>
  258.       <subjects>
  259.          <ZebraCommon/>
  260.       </subjects>
  261.       <behaviors>
  262.          <ZTBehFeedback>
  263.             <ZTFeedbackData>
  264.                <ZTActionInfo locID="animalactions:Wandering"/>
  265.             </ZTFeedbackData>
  266.          </ZTBehFeedback>
  267.          <BFBehWander minPlayTime="7" maxPlayTime="15" avoidWater="true" locoSpeed="medium"/>
  268.          <BFBehSetAttribute>
  269.             <BFAITargetData exercise="-10"/>
  270.          </BFBehSetAttribute>
  271.          <ZTBehFeedback>
  272.             <ZTFeedbackData>
  273.                <ZTEmoticonInfo emoticonName="EmoteAnimalExerciseGood"/>
  274.             </ZTFeedbackData>
  275.          </ZTBehFeedback>
  276.       </behaviors>
  277.    </Default_inWater_Happy>
  278.    <DefaultUnhappy>
  279.       <subjects>
  280.          <ZebraCommon/>
  281.       </subjects>
  282.       <behaviors>
  283.          <ZTBehFeedback>
  284.             <ZTFeedbackData>
  285.                <ZTActionInfo locID="animalactions:StampingFoot"/>
  286.             </ZTFeedbackData>
  287.          </ZTBehFeedback>
  288.          <BFBehPlaySet behSet="Stamp"/>
  289.          <ZTBehFeedback>
  290.             <ZTFeedbackData>
  291.                <ZTEmoticonInfo emoticonName="EmoteAngry"/>
  292.             </ZTFeedbackData>
  293.          </ZTBehFeedback>
  294.       </behaviors>
  295.    </DefaultUnhappy>
  296.    <Default_inWater_Unhappy>
  297.       <subjects>
  298.          <ZebraCommon/>
  299.       </subjects>
  300.       <behaviors>
  301.          <ZTBehFeedback>
  302.             <ZTFeedbackData>
  303.                <ZTActionInfo locID="animalactions:StampingFoot"/>
  304.             </ZTFeedbackData>
  305.          </ZTBehFeedback>
  306.          <BFBehPlaySet behSet="Stamp"/>
  307.          <ZTBehFeedback>
  308.             <ZTFeedbackData>
  309.                <ZTEmoticonInfo emoticonName="EmoteAngry"/>
  310.             </ZTFeedbackData>
  311.          </ZTBehFeedback>
  312.       </behaviors>
  313.    </Default_inWater_Unhappy>
  314. <!-- End Default Behavior Leaves -->
  315. <!-- End Default Behaviors Section -->
  316.    <Idle>
  317.       <subjects>
  318.          <ZebraCommon/>
  319.       </subjects>
  320.       <behaviors>
  321.          <BFBehAnimSwitchSet>
  322.             <behaviorTable>
  323.                <Stand behSet="DefaultStand"/>
  324.                <Lie behSet="DefaultLie"/>
  325.                <Sleep behSet="DefaultSleep"/>
  326.                <Rest behSet="DefaultRest"/>
  327.                <default behSet="DefaultStand"/>
  328.             </behaviorTable>
  329.          </BFBehAnimSwitchSet>
  330.       </behaviors>
  331.    </Idle>
  332.    <Think>
  333.       <subjects>
  334.          <ZebraCommon/>
  335.       </subjects>
  336.       <behaviors>
  337.          <BFBehAnimSwitchSet loopFlag="true">
  338.             <behaviorTable>
  339.                <Stand behSet="Idle"/>
  340.                <default behSet="Idle"/>
  341.             </behaviorTable>
  342.          </BFBehAnimSwitchSet>
  343.       </behaviors>
  344.    </Think>
  345.    <LookAt>
  346.       <subjects>
  347.          <ZebraCommon/>
  348.       </subjects>
  349.       <behaviors>
  350.          <BFBehRandomSet>
  351.             <randomSets>
  352.                <Idle weight="50"/>
  353.                <Investigate weight="50"/>
  354.             </randomSets>
  355.          </BFBehRandomSet>
  356.       </behaviors>
  357.    </LookAt>
  358.    <Investigate>
  359.       <subjects>
  360.          <ZebraCommon/>
  361.       </subjects>
  362.       <behaviors>
  363.          <ZTBehFeedback>
  364.             <ZTFeedbackData>
  365.                <ZTActionInfo locID="animalactions:GoingToLookAt" useTargetName="true"/>
  366.             </ZTFeedbackData>
  367.          </ZTBehFeedback>
  368.          <BFBehHeadLook/>
  369.          <BFBehMove pathRadius="3"/>
  370.          <ZTBehViewEvent viewKey="Pos_2"/>
  371.          <ZTBehFeedback>
  372.             <ZTFeedbackData>
  373.                <ZTActionInfo locID="animalactions:LookAt" useTargetName="true"/>
  374.             </ZTFeedbackData>
  375.          </ZTBehFeedback>
  376.          <BFBehFaceTarget/>
  377.          <BFBehPlaySet behSet="Idle"/>
  378.          <BFBehHeadLook disengage="true"/>
  379.       </behaviors>
  380.    </Investigate>
  381.    <Stand>
  382.       <subjects>
  383.          <ZebraCommon/>
  384.       </subjects>
  385.       <behaviors>
  386.          <BFBehAnimate targetAnim="Stand_Idle"/>
  387.       </behaviors>
  388.    </Stand>
  389.    <Eat>
  390.       <subjects>
  391.          <ZebraCommon/>
  392.       </subjects>
  393.       <behaviors>
  394.          <BFBehAttachObject attachEntity="s_prop" targetAnim="Eat_Idle" targetNode="Dock_Attach" detachAction="killitem" detachBehSet="Chew" container="foodprop"/>
  395.          <BFBehAttachObject attachEntity="s_prop" targetAnim="Eat_Idle" targetNode="Dock_Attach" detachAction="killitem" detachBehSet="Chew" container="foodprop"/>
  396.       </behaviors>
  397.    </Eat>
  398.    <EatCarrot>
  399.       <subjects>
  400.          <ZebraCommon/>
  401.       </subjects>
  402.       <behaviors>
  403.          <BFBehAttachObject attachEntity="target" targetAnim="Eat_Idle" targetNode="Dock_PickUp" detachAction="killitem"/>
  404.          <BFBehAnimate targetAnim="Chew_Idle"/>
  405.       </behaviors>
  406.    </EatCarrot>
  407.    <Drink>
  408.       <subjects>
  409.          <ZebraCommon/>
  410.       </subjects>
  411.       <behaviors>
  412.          <BFBehAnimate targetAnim="Drink_Idle"/>
  413.          <BFBehAnimate targetAnim="Stand_Idle"/>
  414.          <BFBehAnimate targetAnim="Drink_Idle"/>
  415.       </behaviors>
  416.    </Drink>
  417.    <EnterFoodDish>
  418.       <subjects>
  419.          <ZebraCommon/>
  420.       </subjects>
  421.       <behaviors>
  422.          <BFBehHeadLook/>
  423.          <BFBehDock subjectNode="Node_Mouth" targetAnim="Stand_Idle"/>
  424.          <BFBehHeadLook disengage="true"/>
  425.       </behaviors>
  426.    </EnterFoodDish> 
  427.    <UseFoodDish>
  428.       <subjects>
  429.          <ZebraCommon/>
  430.       </subjects>
  431.       <behaviors>
  432.          <BFBehAttachObject attachEntity="s_prop" targetAnim="Eat_Idle" targetNode="Dock_Attach" detachAction="killitem" detachBehSet="Chew" container="foodprop"/>
  433.          <BFBehAttachObject attachEntity="s_prop" targetAnim="Eat_Idle" targetNode="Dock_Attach" detachAction="killitem" detachBehSet="Chew" container="foodprop"/>
  434.       </behaviors>
  435.    </UseFoodDish>
  436.    <DrinkFoodDish>
  437.       <subjects>
  438.          <ZebraCommon/>
  439.       </subjects>
  440.       <behaviors>
  441.          <BFBehAnimate targetAnim="Drink_Idle"/>
  442.          <BFBehAnimate targetAnim="Stand_Idle"/>
  443.          <BFBehAnimate targetAnim="Drink_Idle"/>
  444.       </behaviors>
  445.    </DrinkFoodDish>
  446.    <ExitFoodDish>
  447.       <subjects>
  448.          <ZebraCommon/>
  449.       </subjects>
  450.       <behaviors>
  451.          <BFBehAnimate targetAnim="Stand_Turn180"/>
  452.       </behaviors>
  453.    </ExitFoodDish>
  454.    <EnterTrough>
  455.       <subjects>
  456.          <ZebraCommon/>
  457.       </subjects>
  458.       <behaviors>
  459.          <BFBehHeadLook/>
  460.          <BFBehDock subjectNode="Node_Mouth" targetAnim="Stand_Idle"/>
  461.          <BFBehHeadLook disengage="true"/>
  462.       </behaviors>
  463.    </EnterTrough> 
  464.    <UseTrough>
  465.       <subjects>
  466.          <ZebraCommon/>
  467.       </subjects>
  468.       <behaviors>
  469.          <BFBehAttachObject attachEntity="s_prop" targetAnim="Eat_Idle" targetNode="Dock_Attach" detachAction="killitem" detachBehSet="Chew" container="foodprop"/>
  470.          <BFBehAttachObject attachEntity="s_prop" targetAnim="Eat_Idle" targetNode="Dock_Attach" detachAction="killitem" detachBehSet="Chew" container="foodprop"/>
  471.       </behaviors>
  472.    </UseTrough>
  473.    <DrinkTrough>
  474.       <subjects>
  475.          <ZebraCommon/>
  476.       </subjects>
  477.       <behaviors>
  478.          <BFBehAnimate targetAnim="Drink_Idle"/>
  479.          <BFBehAnimate targetAnim="Stand_Idle"/>
  480.          <BFBehAnimate targetAnim="Drink_Idle"/>
  481.       </behaviors>
  482.    </DrinkTrough>
  483.    <ExitTrough>
  484.       <subjects>
  485.          <ZebraCommon/>
  486.       </subjects>
  487.       <behaviors>
  488.          <BFBehAnimate targetAnim="Stand_Turn180"/>
  489.       </behaviors>
  490.    </ExitTrough>
  491.    <EnterSubstratePile>
  492.       <subjects>
  493.          <ZebraCommon/>
  494.       </subjects>
  495.       <behaviors>
  496.          <BFBehHeadLook/>
  497.          <BFBehDockRadial subjectNode="Node_Mouth" targetAnim="Stand_Idle"/>
  498.          <BFBehHeadLook disengage="true"/>
  499.       </behaviors>
  500.    </EnterSubstratePile> 
  501.    <UseSubstratePile>
  502.       <subjects>
  503.          <ZebraCommon/>
  504.       </subjects>
  505.       <behaviors>
  506.          <BFBehAnimate targetAnim="Stand_ScrapeGround"/>
  507.          <BFBehAttachObject attachEntity="s_prop" targetAnim="Graze_Idle" targetNode="Dock_Attach" detachAction="killitem" detachBehSet="Chew" container="foodprop"/>
  508.          <BFBehAttachObject attachEntity="s_prop" targetAnim="Graze_Idle" targetNode="Dock_Attach" detachAction="killitem" detachBehSet="Chew" container="foodprop"/>
  509.       </behaviors>
  510.    </UseSubstratePile>
  511.    <ExitSubstratePile>
  512.       <subjects>
  513.          <ZebraCommon/>
  514.       </subjects>
  515.       <behaviors>
  516.          <BFBehAnimate targetAnim="Stand_Turn180"/>
  517.       </behaviors>
  518.    </ExitSubstratePile>
  519.    <Graze>
  520.       <subjects>
  521.          <ZebraCommon/>
  522.       </subjects>
  523.       <behaviors>
  524.          <BFBehAttachObject attachEntity="Grass_Prop" targetAnim="Graze_Idle" targetNode="Dock_Attach" detachAction="killitem" detachBehSet="Chew" container="foodprop"/>
  525.       </behaviors>
  526.    </Graze>
  527.    <Chew>
  528.       <subjects>
  529.          <ZebraCommon/>
  530.       </subjects>
  531.       <behaviors>
  532.          <BFBehAnimate targetAnim="Chew_Idle"/>
  533.       </behaviors>
  534.    </Chew>
  535.    <Lie>
  536.       <subjects>
  537.          <ZebraCommon/>
  538.       </subjects>
  539.       <behaviors>
  540.          <BFBehAnimate targetAnim="Lie_Idle"/>
  541.       </behaviors>
  542.    </Lie>
  543.    <Sleep>
  544.       <subjects>
  545.          <ZebraCommon_Adult/>
  546.       </subjects>
  547.       <behaviors>
  548.          <BFBehAnimate targetAnim="Sleep_Idle" playTime="20"/>
  549.       </behaviors>
  550.    </Sleep>
  551.    <SleepSide>
  552.       <subjects>
  553.          <ZebraCommon_Young/>
  554.       </subjects>
  555.       <behaviors>
  556.          <BFBehAnimate targetAnim="SleepSide_Idle" playTime="20"/>
  557.       </behaviors>
  558.    </SleepSide>
  559.    <Rest>
  560.       <subjects>
  561.          <ZebraCommon/>
  562.       </subjects>
  563.       <behaviors>
  564.          <BFBehAnimate targetAnim="Rest_Idle" playTime="10"/>
  565.       </behaviors>
  566.    </Rest>
  567.    <Rest2>
  568.       <subjects>
  569.          <ZebraCommon/>
  570.       </subjects>
  571.       <behaviors>
  572.          <BFBehAnimate targetAnim="Rest_Idle" playTime="10"/>
  573.       </behaviors>
  574.    </Rest2>
  575.    <Die_OldAge>
  576.       <subjects>
  577.          <ZebraCommon/>
  578.       </subjects>
  579.       <behaviors>
  580.          <ZTBehFeedback>
  581.             <ZTFeedbackData>
  582.                <ZTActionInfo locID="animalactions:Dying"/>
  583.             </ZTFeedbackData>
  584.          </ZTBehFeedback>
  585.          <BFBehPlaySet behSet="Sleep"/>
  586.          <ZTBehViewEvent viewKey="Neg_10">
  587.             <ZTFeedbackData>
  588.                <ZTThoughtInfo locID="guestthoughts:AnimalDiedBad" priority="-1" timeout="60" global="false" useTargetName="true"/>
  589.             </ZTFeedbackData>
  590.          </ZTBehViewEvent>
  591.          <ZTBehFeedback>
  592.             <ZTFeedbackData>
  593.                <ZTMessageInfo locID="zoomessages:AnimalDied" priority="-1" timeout="60" global="true" useEntityName="true"/>
  594.             </ZTFeedbackData>
  595.          </ZTBehFeedback>
  596.          <BFBehKill killSubject="true" fadeOutPeriod="1"/>
  597.       </behaviors>
  598.    </Die_OldAge>
  599.    <Die_Sick>
  600.       <subjects>
  601.          <ZebraCommon/>
  602.       </subjects>
  603.       <behaviors>
  604.          <ZTBehFeedback>
  605.             <ZTFeedbackData>
  606.                <ZTActionInfo locID="animalactions:Dying_Sick"/>
  607.             </ZTFeedbackData>
  608.          </ZTBehFeedback>
  609.          <BFBehPlaySet behSet="Sleep"/>
  610.          <ZTBehViewEvent viewKey="Neg_10">
  611.             <ZTFeedbackData>
  612.                <ZTThoughtInfo locID="guestthoughts:AnimalDiedSickBad" priority="-1" timeout="60" global="false" useTargetName="true"/>
  613.             </ZTFeedbackData>
  614.          </ZTBehViewEvent>
  615.          <ZTBehFeedback>
  616.             <ZTFeedbackData>
  617.                <ZTMessageInfo locID="zoomessages:AnimalDiedSick" priority="-1" timeout="60" global="true" useEntityName="true"/>
  618.             </ZTFeedbackData>
  619.          </ZTBehFeedback>
  620.          <BFBehKill killSubject="true" fadeOutPeriod="1"/>
  621.       </behaviors>
  622.    </Die_Sick>
  623.    <Die_Fight>
  624.       <subjects>
  625.          <ZebraCommon/>
  626.       </subjects>
  627.       <behaviors>
  628.      <ZTBehMorph morphEntity="subject" morphTargetEntityType="Carcass_Meat" NameIt="true"/>
  629.       </behaviors>
  630.    </Die_Fight>
  631.    <Poop>
  632.       <subjects>
  633.          <ZebraCommon/>
  634.       </subjects>
  635.       <behaviors>
  636.          <BFBehAnimate targetAnim="Poop_Idle"/>
  637.       </behaviors>
  638.    </Poop>
  639.    <Pee>
  640.       <subjects>
  641.          <ZebraCommon/>
  642.       </subjects>
  643.       <behaviors>
  644.          <BFBehAnimate targetAnim="Pee_Idle"/>
  645.       </behaviors>
  646.    </Pee>
  647.    <Prance>
  648.       <subjects>
  649.          <ZebraCommon/>
  650.       </subjects>
  651.       <behaviors>
  652.          <BFBehAnimate targetAnim="Prance_Ahead"/>
  653.       </behaviors>
  654.    </Prance>
  655.    <Snort>
  656.       <subjects>
  657.          <ZebraCommon/>
  658.       </subjects>
  659.       <behaviors>
  660.          <BFBehAnimate targetAnim="Stand_Snort"/>
  661.       </behaviors>
  662.    </Snort>
  663.    <FailureSet>
  664.       <subjects>
  665.          <ZebraCommon/>
  666.       </subjects>
  667.       <behaviors>
  668.          <BFBehAnimate targetAnim="Stand_Snort"/>
  669.       </behaviors>
  670.    </FailureSet>
  671.    <DockSniff>
  672.       <subjects>
  673.          <ZebraCommon/>
  674.       </subjects>
  675.       <behaviors>
  676.          <BFBehDockRadial subjectNode="Node_Mouth" targetAnim="Stand_Idle"/>
  677.          <BFBehFaceTarget/>
  678.       </behaviors>
  679.    </DockSniff>
  680.    <WaitSniff>
  681.       <subjects>
  682.          <ZebraCommon/>
  683.       </subjects>
  684.       <behaviors>
  685.          <BFBehAnimate targetAnim="Stand_Idle" loopFlag="true"/>
  686.       </behaviors>
  687.    </WaitSniff>
  688.    <Sniff>
  689.       <subjects>
  690.          <ZebraCommon/>
  691.       </subjects>
  692.       <behaviors>
  693.          <BFBehAnimate targetAnim="Stand_Sniff"/>
  694.       </behaviors>
  695.    </Sniff>
  696.    <Neigh>
  697.       <subjects>
  698.          <ZebraCommon/>
  699.       </subjects>
  700.       <behaviors>
  701.          <BFBehAnimate targetAnim="Stand_Neigh"/>
  702.       </behaviors>
  703.    </Neigh>
  704.    <LipSmack>
  705.       <subjects>
  706.          <ZebraCommon/>
  707.       </subjects>
  708.       <behaviors>
  709.          <BFBehAnimate targetAnim="Stand_LipSmack"/>
  710.       </behaviors>
  711.    </LipSmack>
  712.    <ContentmentSigh>
  713.       <subjects>
  714.          <ZebraCommon/>
  715.       </subjects>
  716.       <behaviors>
  717.          <BFBehAnimate targetAnim="Stand_ContentmentSigh"/>
  718.       </behaviors>
  719.    </ContentmentSigh>
  720.    <AlarmCall>
  721.       <subjects>
  722.          <ZebraCommon/>
  723.       </subjects>
  724.       <behaviors>
  725.          <BFBehAnimate targetAnim="Stand_AlarmCall"/>
  726.       </behaviors>
  727.    </AlarmCall>
  728.    <Kick>
  729.       <subjects>
  730.          <ZebraCommon/>
  731.       </subjects>
  732.       <behaviors>
  733.          <BFBehRandomSet>
  734.             <randomSets>
  735.                <BackKick weight="50"/>
  736.                <RearKick weight="50"/>
  737.             </randomSets>
  738.          </BFBehRandomSet>
  739.       </behaviors>
  740.    </Kick>
  741.    <BackKick>
  742.       <subjects>
  743.          <ZebraCommon/>
  744.       </subjects>
  745.       <behaviors>
  746.          <BFBehAnimate targetAnim="Stand_Kick" playTime="3"/>
  747.       </behaviors>
  748.    </BackKick>
  749.    <RearKick>
  750.       <subjects>
  751.          <ZebraCommon/>
  752.       </subjects>
  753.       <behaviors>
  754.          <BFBehAnimate targetAnim="Stand_RearKick" playTime="3"/>
  755.       </behaviors>
  756.    </RearKick>
  757.    <Bite>
  758.       <subjects>
  759.          <ZebraCommon/>
  760.       </subjects>
  761.       <behaviors>
  762.          <BFBehAnimate targetAnim="Stand_Bite"/>
  763.       </behaviors>
  764.    </Bite>
  765.    <Scratch>
  766.       <subjects>
  767.          <ZebraCommon/>
  768.       </subjects>
  769.       <behaviors>
  770.          <BFBehAnimate targetAnim="Stand_Scratch"/>
  771.       </behaviors>
  772.    </Scratch>
  773.    <Groom>
  774.       <subjects>
  775.          <ZebraCommon/>
  776.       </subjects>
  777.       <behaviors>
  778.          <BFBehAnimate targetAnim="Groom_Idle"/>
  779.       </behaviors>
  780.    </Groom>
  781.    <DustBathe>
  782.       <subjects>
  783.          <ZebraCommon/>
  784.       </subjects>
  785.       <behaviors>
  786.          <BFBehAnimate targetAnim="DustBathe_Idle"/>
  787.       </behaviors>
  788.    </DustBathe>
  789.    <EnterTreeRub>
  790.       <subjects>
  791.          <ZebraCommon/>
  792.       </subjects>
  793.       <behaviors>
  794.          <ZTBehFeedback>
  795.             <ZTFeedbackData>
  796.                <ZTActionInfo locID="animalactions:GoingToRub" useTargetName="true"/>
  797.             </ZTFeedbackData>
  798.          </ZTBehFeedback>
  799.          <BFBehHeadLook/>
  800.          <BFBehDock subjectNode="Dock_Rub" targetAnim="Stand_Idle"/>
  801.          <BFBehHeadLook disengage="true"/>
  802.       </behaviors>
  803.    </EnterTreeRub> 
  804.    <RubTree>
  805.       <subjects>
  806.          <ZebraCommon/>
  807.       </subjects>
  808.       <behaviors>
  809.          <BFBehAnimate targetAnim="Stand_RubOnObject"/>
  810.          <ZTBehFeedback>
  811.             <ZTFeedbackData>
  812.                <ZTActionInfo locID="animalactions:Rubbing" useTargetName="true"/>
  813.             </ZTFeedbackData>
  814.          </ZTBehFeedback>
  815.       </behaviors>
  816.    </RubTree>
  817.    <ExitTreeRub>
  818.       <subjects>
  819.          <ZebraCommon/>
  820.       </subjects>
  821.       <behaviors>
  822.          <BFBehAnimate targetAnim="Stand_TurnLeft90"/>
  823.       </behaviors>
  824.    </ExitTreeRub>
  825.    <EnterShadeStructure>
  826.       <subjects>
  827.          <ZebraCommon/>
  828.       </subjects>
  829.       <behaviors>
  830.          <BFBehHeadLook/>
  831.          <ZTBehFeedback>
  832.             <ZTFeedbackData>
  833.                <ZTActionInfo locID="animalactions:GoingRestUnder" useTargetName="true"/>
  834.             </ZTFeedbackData>
  835.          </ZTBehFeedback>
  836.          <BFBehDockRadial subjectNode="Floor" targetRadius="3" rotError="180"/>
  837.          <BFBehHeadLook disengage="true"/>
  838.       </behaviors>
  839.    </EnterShadeStructure> 
  840.    <UseShadeStructure>
  841.       <subjects>
  842.          <ZebraCommon/>
  843.       </subjects>
  844.       <behaviors>
  845.          <ZTBehFeedback>
  846.             <ZTFeedbackData>
  847.                <ZTActionInfo locID="animalactions:RestingUnder" useTargetName="true"/>
  848.             </ZTFeedbackData>
  849.          </ZTBehFeedback>
  850.          <BFBehAnimate targetAnim="Stand_Idle" playTime="20"/>
  851.       </behaviors>
  852.    </UseShadeStructure>
  853.    <ExitShadeStructure>
  854.       <subjects>
  855.          <ZebraCommon/>
  856.       </subjects>
  857.       <behaviors>
  858.          <ZTBehFeedback>
  859.             <ZTFeedbackData>
  860.                <ZTActionInfo locID="animalactions:ExitingShelter" useTargetName="true"/>
  861.             </ZTFeedbackData>
  862.          </ZTBehFeedback>
  863.          <BFBehAnimate targetAnim="Stand_Turn180"/>
  864.       </behaviors>
  865.    </ExitShadeStructure>
  866.    <Shake>
  867.       <subjects>
  868.          <ZebraCommon/>
  869.       </subjects>
  870.       <behaviors>
  871.          <BFBehAnimate targetAnim="Stand_Shake"/>
  872.       </behaviors>
  873.    </Shake>
  874.    <GroomYoung>
  875.       <subjects>
  876.          <ZebraCommon/>
  877.       </subjects>
  878.       <behaviors>
  879.          <BFBehAnimate targetAnim="Stand_GroomYoung"/>
  880.       </behaviors>
  881.    </GroomYoung>
  882.    <GroomOther>
  883.       <subjects>
  884.          <ZebraCommon/>
  885.       </subjects>
  886.       <behaviors>
  887.          <BFBehAnimate targetAnim="Stand_GroomOther"/>
  888.       </behaviors>
  889.    </GroomOther>
  890.    <GreetingRub>
  891.       <subjects>
  892.          <ZebraCommon/>
  893.       </subjects>
  894.       <behaviors>
  895.          <BFBehAnimate targetAnim="Stand_GreetingRub"/>
  896.       </behaviors>
  897.    </GreetingRub>
  898.    <Stamp>
  899.       <subjects>
  900.          <ZebraCommon/>
  901.       </subjects>
  902.       <behaviors>
  903.          <BFBehAnimate targetAnim="Stand_Stamp"/>
  904.       </behaviors>
  905.    </Stamp>
  906.    <SwishTail>
  907.       <subjects>
  908.          <ZebraCommon/>
  909.       </subjects>
  910.       <behaviors>
  911.          <BFBehAnimate targetAnim="Stand_SwishTail"/>
  912.       </behaviors>
  913.    </SwishTail>
  914.    <ScrapeGround>
  915.       <subjects>
  916.          <ZebraCommon/>
  917.       </subjects>
  918.       <behaviors>
  919.          <BFBehAnimate targetAnim="Stand_ScrapeGround"/>
  920.       </behaviors>
  921.    </ScrapeGround>
  922.    <Stand_Yawn>
  923.       <subjects>
  924.          <ZebraCommon/>
  925.       </subjects>
  926.       <behaviors>
  927.          <BFBehAnimate targetAnim="Stand_Yawn"/>
  928.       </behaviors>
  929.    </Stand_Yawn>
  930.    <Lie_Yawn>
  931.       <subjects>
  932.          <ZebraCommon/>
  933.       </subjects>
  934.       <behaviors>
  935.          <BFBehAnimate targetAnim="Lie_Yawn"/>
  936.       </behaviors>
  937.    </Lie_Yawn>
  938.    <Yawn>
  939.       <subjects>
  940.          <ZebraCommon/>
  941.       </subjects>
  942.       <behaviors>
  943.          <BFBehAnimSwitchSet>
  944.             <behaviorTable>
  945.                <Stand behSet="Stand_Yawn"/>
  946.                <Lie behSet="Lie_Yawn"/>
  947.                <default behSet="Stand_Yawn"/>
  948.             </behaviorTable>
  949.          </BFBehAnimSwitchSet>
  950.       </behaviors>
  951.    </Yawn>
  952.    <Fight>
  953.       <subjects>
  954.          <ZebraCommon_Adult_M/>
  955.       </subjects>
  956.       <behaviors>
  957.          <BFBehAnimateRandom>
  958.             <randomAnims>
  959.                <Stand_Bite weight="25"/>
  960.                <Stand_RearKick weight="25"/>
  961.                <Stand_Snort weight="25"/>
  962.                <Stand_Stamp weight="25"/>
  963.             </randomAnims>
  964.          </BFBehAnimateRandom>
  965.       </behaviors>
  966.    </Fight>
  967.    <FightHurt>
  968.       <subjects>
  969.          <ZebraCommon_Adult_M/>
  970.       </subjects>
  971.       <behaviors>
  972.          <BFBehAnimateRandom>
  973.             <randomAnims>
  974.                <Stand_Bite weight="25"/>
  975.                <Stand_RearKick weight="25"/>
  976.                <Stand_Snort weight="25"/>
  977.                <Stand_Stamp weight="25"/>
  978.             </randomAnims>
  979.          </BFBehAnimateRandom>
  980.          <BFBehAnimate targetAnim="KnockedDown_Idle"/>
  981.          <ZTBehViewEvent viewKey="Neg_7">
  982.             <ZTFeedbackData>
  983.                <ZTThoughtInfo locID="guestthoughts:AnimalHurtBad" priority="-1" timeout="60" global="false" useTargetName="true"/>
  984.             </ZTFeedbackData>
  985.          </ZTBehViewEvent>
  986.          <BFBehSetAttribute>
  987.             <BFAISubjectData health="30"/>
  988.          </BFBehSetAttribute>
  989.       </behaviors>
  990.    </FightHurt>
  991.    <DefendEqual>
  992.       <subjects>
  993.          <ZebraCommon_Adult_M/>
  994.       </subjects>
  995.       <behaviors>
  996.          <BFBehRandomSet>
  997.             <randomSets>
  998.                <Fight weight="50"/>
  999.                <FightHurt weight="50"/>
  1000.             </randomSets>
  1001.          </BFBehRandomSet>
  1002.       </behaviors>
  1003.    </DefendEqual>
  1004.    <DockFight>
  1005.       <subjects>
  1006.          <ZebraCommon_Adult_M/>
  1007.       </subjects>
  1008.       <behaviors>
  1009.          <BFBehDock subjectNode="Node_Mouth" targetNode="Node_Mouth" targetAnim="Stand_Idle" locoSpeed="prance"/>
  1010.       </behaviors>
  1011.    </DockFight>
  1012.    <WaitFight>
  1013.       <subjects>
  1014.          <ZebraCommon_Adult_M/>
  1015.       </subjects>
  1016.       <behaviors>
  1017.          <BFBehAnimateRandom>
  1018.             <randomAnims>
  1019.                <Stand_LipSmack weight="25"/>
  1020.                <Stand_Idle weight="25"/>
  1021.                <Stand_Snort weight="25"/>
  1022.                <Stand_Stamp weight="25"/>
  1023.             </randomAnims>
  1024.          </BFBehAnimateRandom>
  1025.       </behaviors>
  1026.    </WaitFight>
  1027.    <DockGreet>
  1028.       <subjects>
  1029.          <ZebraCommon/>
  1030.       </subjects>
  1031.       <behaviors>
  1032.          <BFBehDock subjectNode="Node_Mouth" targetNode="Node_Mouth" targetAnim="Stand_Idle"/>
  1033.       </behaviors>
  1034.    </DockGreet>
  1035.    <WaitGreet>
  1036.       <subjects>
  1037.          <ZebraCommon/>
  1038.       </subjects>
  1039.       <behaviors>
  1040.          <BFBehAnimate targetAnim="Stand_Idle" loopFlag="true"/>
  1041.       </behaviors>
  1042.    </WaitGreet>
  1043.    <DockGroom>
  1044.       <subjects>
  1045.          <ZebraCommon/>
  1046.       </subjects>
  1047.       <behaviors>
  1048.          <BFBehDock subjectNode="Node_Mouth" targetNode="Node_Mouth" targetAnim="Stand_Idle"/>
  1049.       </behaviors>
  1050.    </DockGroom>
  1051.    <WaitGroom>
  1052.       <subjects>
  1053.          <ZebraCommon/>
  1054.       </subjects>
  1055.       <behaviors>
  1056.          <BFBehAnimate targetAnim="Stand_Idle" loopFlag="true"/>
  1057.       </behaviors>
  1058.    </WaitGroom>
  1059.    <DockAttacked>
  1060.       <subjects>
  1061.          <ZebraCommon/>
  1062.       </subjects>
  1063.       <behaviors>
  1064.          <BFBehScript context="behavior" file="scripts/playparticle.lua" function="playParticle" params="{Floor} runps PlacementCloud"/>
  1065.          <BFBehDockNow targetNode="p_PredatorOffset" subjectNode="p_PreyOffset" reserveSlotName="general"/>
  1066.       </behaviors>
  1067.    </DockAttacked>
  1068.    <Attacked>
  1069.       <subjects>
  1070.          <ZebraCommon/>
  1071.       </subjects>
  1072.       <behaviors>
  1073.          <BFBehAnimate targetAnim="KnockedDown_Idle"/>
  1074.          <BFBehPlaySet behSet="Die_Fight"/>
  1075.       </behaviors>
  1076.    </Attacked>
  1077.    <EnterShelter1>
  1078.       <subjects>
  1079.          <ZebraCommon/>
  1080.       </subjects>
  1081.       <behaviors>
  1082.          <ZTBehFeedback>
  1083.             <ZTFeedbackData>
  1084.                <ZTActionInfo locID="animalactions:GoingRestShelter" useTargetName="true"/>
  1085.             </ZTFeedbackData>
  1086.          </ZTBehFeedback>
  1087.          <BFBehHeadLook/>
  1088.          <BFBehDockTAP targetAnim="Walk_Ahead" subjectNode="Floor" targetTAP="Bip01_DockNode01_BaseA2Branch1AEnd"/>
  1089.          <BFBehHeadLook disengage="true"/>
  1090.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode01_BaseA2Branch1AEnd" exitTap="false"/>
  1091.       </behaviors>
  1092.    </EnterShelter1>
  1093.    <EnterShelter2>
  1094.       <subjects>
  1095.          <ZebraCommon/>
  1096.       </subjects>
  1097.       <behaviors>
  1098.          <ZTBehFeedback>
  1099.             <ZTFeedbackData>
  1100.                <ZTActionInfo locID="animalactions:GoingRestShelter" useTargetName="true"/>
  1101.             </ZTFeedbackData>
  1102.          </ZTBehFeedback>
  1103.          <BFBehHeadLook/>
  1104.          <BFBehDockTAP targetAnim="Walk_Ahead" subjectNode="Floor" targetTAP="Bip01_DockNode03_BaseB2Branch1BEnd"/>
  1105.          <BFBehHeadLook disengage="true"/>
  1106.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode03_BaseB2Branch1BEnd" exitTap="false"/>
  1107.       </behaviors>
  1108.    </EnterShelter2>
  1109.    <EnterShelter3>
  1110.       <subjects>
  1111.          <ZebraCommon/>
  1112.       </subjects>
  1113.       <behaviors>
  1114.          <ZTBehFeedback>
  1115.             <ZTFeedbackData>
  1116.                <ZTActionInfo locID="animalactions:GoingRestShelter" useTargetName="true"/>
  1117.             </ZTFeedbackData>
  1118.          </ZTBehFeedback>
  1119.          <BFBehHeadLook/>
  1120.          <BFBehDockTAP targetAnim="Walk_Ahead" subjectNode="Floor" targetTAP="Bip01_DockNode05_BaseC2Branch1CEnd"/>
  1121.          <BFBehHeadLook disengage="true"/>
  1122.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode05_BaseC2Branch1CEnd" exitTap="false"/>
  1123.       </behaviors>
  1124.    </EnterShelter3>
  1125.    <EnterShelter4>
  1126.       <subjects>
  1127.          <ZebraCommon/>
  1128.       </subjects>
  1129.       <behaviors>
  1130.          <ZTBehFeedback>
  1131.             <ZTFeedbackData>
  1132.                <ZTActionInfo locID="animalactions:GoingRestShelter" useTargetName="true"/>
  1133.             </ZTFeedbackData>
  1134.          </ZTBehFeedback>
  1135.          <BFBehHeadLook/>
  1136.          <BFBehDockTAP targetAnim="Walk_Ahead" subjectNode="Floor" targetTAP="Bip01_DockNode07_BaseD2Branch1DEnd"/>
  1137.          <BFBehHeadLook disengage="true"/>
  1138.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode07_BaseD2Branch1DEnd" exitTap="false"/>
  1139.       </behaviors>
  1140.    </EnterShelter4>
  1141.    <EnterShelter5>
  1142.       <subjects>
  1143.          <ZebraCommon/>
  1144.       </subjects>
  1145.       <behaviors>
  1146.          <ZTBehFeedback>
  1147.             <ZTFeedbackData>
  1148.                <ZTActionInfo locID="animalactions:GoingRestShelter" useTargetName="true"/>
  1149.             </ZTFeedbackData>
  1150.          </ZTBehFeedback>
  1151.          <BFBehHeadLook/>
  1152.          <BFBehDockTAP targetAnim="Walk_Ahead" subjectNode="Floor" targetTAP="Bip01_DockNode09_BaseE2Branch1EEnd"/>
  1153.          <BFBehHeadLook disengage="true"/>
  1154.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode09_BaseE2Branch1EEnd" exitTap="false"/>
  1155.       </behaviors>
  1156.    </EnterShelter5>
  1157.    <EnterShelter6>
  1158.       <subjects>
  1159.          <ZebraCommon/>
  1160.       </subjects>
  1161.       <behaviors>
  1162.          <ZTBehFeedback>
  1163.             <ZTFeedbackData>
  1164.                <ZTActionInfo locID="animalactions:GoingRestShelter" useTargetName="true"/>
  1165.             </ZTFeedbackData>
  1166.          </ZTBehFeedback>
  1167.          <BFBehHeadLook/>
  1168.          <BFBehDockTAP targetAnim="Walk_Ahead" subjectNode="Floor" targetTAP="Bip01_DockNode11_BaseF2Branch1FEnd"/>
  1169.          <BFBehHeadLook disengage="true"/>
  1170.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode11_BaseF2Branch1FEnd" exitTap="false"/>
  1171.       </behaviors>
  1172.    </EnterShelter6>
  1173.    <UseShelter>
  1174.       <subjects>
  1175.          <ZebraCommon/>
  1176.       </subjects>
  1177.       <behaviors>
  1178.          <ZTBehFeedback>
  1179.             <ZTFeedbackData>
  1180.                <ZTActionInfo locID="animalactions:RestingShelter" useTargetName="true"/>
  1181.             </ZTFeedbackData>
  1182.          </ZTBehFeedback>
  1183.          <BFBehAnimate targetAnim="Lie_Idle" playTime="20"/>
  1184.       </behaviors>
  1185.    </UseShelter>
  1186.    <ExitShelter1>
  1187.       <subjects>
  1188.          <ZebraCommon/>
  1189.       </subjects>
  1190.       <behaviors>
  1191.          <ZTBehFeedback>
  1192.             <ZTFeedbackData>
  1193.                <ZTActionInfo locID="animalactions:ExitingShelter" useTargetName="true"/>
  1194.             </ZTFeedbackData>
  1195.          </ZTBehFeedback>
  1196.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode02_Branch1AEnd2ExitA" exitTAP="true"/>
  1197.       </behaviors>
  1198.    </ExitShelter1>
  1199.    <ExitShelter2>
  1200.       <subjects>
  1201.          <ZebraCommon/>
  1202.       </subjects>
  1203.       <behaviors>
  1204.          <ZTBehFeedback>
  1205.             <ZTFeedbackData>
  1206.                <ZTActionInfo locID="animalactions:ExitingShelter" useTargetName="true"/>
  1207.             </ZTFeedbackData>
  1208.          </ZTBehFeedback>
  1209.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode04_Branch1BEnd2ExitB" exitTAP="true"/>
  1210.       </behaviors>
  1211.    </ExitShelter2>
  1212.    <ExitShelter3>
  1213.       <subjects>
  1214.          <ZebraCommon/>
  1215.       </subjects>
  1216.       <behaviors>
  1217.          <ZTBehFeedback>
  1218.             <ZTFeedbackData>
  1219.                <ZTActionInfo locID="animalactions:ExitingShelter" useTargetName="true"/>
  1220.             </ZTFeedbackData>
  1221.          </ZTBehFeedback>
  1222.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode06_Branch1CEnd2ExitC" exitTAP="true"/>
  1223.       </behaviors>
  1224.    </ExitShelter3>
  1225.    <ExitShelter4>
  1226.       <subjects>
  1227.          <ZebraCommon/>
  1228.       </subjects>
  1229.       <behaviors>
  1230.          <ZTBehFeedback>
  1231.             <ZTFeedbackData>
  1232.                <ZTActionInfo locID="animalactions:ExitingShelter" useTargetName="true"/>
  1233.             </ZTFeedbackData>
  1234.          </ZTBehFeedback>
  1235.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode08_Branch1DEnd2ExitD" exitTAP="true"/>
  1236.       </behaviors>
  1237.    </ExitShelter4>
  1238.    <ExitShelter5>
  1239.       <subjects>
  1240.          <ZebraCommon/>
  1241.       </subjects>
  1242.       <behaviors>
  1243.          <ZTBehFeedback>
  1244.             <ZTFeedbackData>
  1245.                <ZTActionInfo locID="animalactions:ExitingShelter" useTargetName="true"/>
  1246.             </ZTFeedbackData>
  1247.          </ZTBehFeedback>
  1248.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode10_Branch1EEnd2ExitE" exitTAP="true"/>
  1249.       </behaviors>
  1250.    </ExitShelter5>
  1251.    <ExitShelter6>
  1252.       <subjects>
  1253.          <ZebraCommon/>
  1254.       </subjects>
  1255.       <behaviors>
  1256.          <ZTBehFeedback>
  1257.             <ZTFeedbackData>
  1258.                <ZTActionInfo locID="animalactions:ExitingShelter" useTargetName="true"/>
  1259.             </ZTFeedbackData>
  1260.          </ZTBehFeedback>
  1261.          <BFBehAnimateTAP subjectNode="Floor" targetTAP="Bip01_DockNode12_Branch1FEnd2ExitF" exitTAP="true"/>
  1262.       </behaviors>
  1263.    </ExitShelter6>
  1264.    <Sick>
  1265.       <subjects>
  1266.          <ZebraCommon/>
  1267.       </subjects>
  1268.       <behaviors>
  1269.          <BFBehAnimate targetAnim="Stand_Sneeze"/>
  1270.       </behaviors>
  1271.    </Sick>
  1272.    <VerySick>
  1273.       <subjects>
  1274.          <ZebraCommon/>
  1275.       </subjects>
  1276.       <behaviors>
  1277.          <BFBehAnimate targetAnim="Sleep_Idle" playTime="30"/>
  1278.       </behaviors>
  1279.    </VerySick>
  1280.    <WaitAttackGuest>
  1281.       <subjects>
  1282.          <ZebraCommon_Adult/>
  1283.       </subjects>
  1284.       <behaviors>
  1285.          <BFBehAnimate targetAnim="Stand_Idle" loopFlag="true"/>
  1286.       </behaviors>
  1287.    </WaitAttackGuest>
  1288.    <AttackGuest>
  1289.       <subjects>
  1290.          <ZebraCommon_Adult/>
  1291.       </subjects>
  1292.       <behaviors>
  1293.          <BFBehAnimate targetAnim="Stand_AttackGuest" interruptFlag="true"/>
  1294.       </behaviors>
  1295.    </AttackGuest>
  1296.    <Nurse>
  1297.       <subjects>
  1298.          <ZebraCommon_Young/>
  1299.       </subjects>
  1300.       <behaviors>
  1301.          <ZTBehFeedback>
  1302.             <ZTFeedbackData>
  1303.                <ZTActionInfo locID="animalactions:BeingNursed" useTargetName="true"/>
  1304.             </ZTFeedbackData>
  1305.          </ZTBehFeedback>
  1306.          <BFBehAnimate targetAnim="Nurse_Idle" playTime="8"/>
  1307.          <ZTBehFeedback>
  1308.             <ZTFeedbackData>
  1309.                <ZTEmoticonInfo emoticonName="EmoteAnimalHungerGood"/>
  1310.             </ZTFeedbackData>
  1311.          </ZTBehFeedback>
  1312.       </behaviors>
  1313.    </Nurse>
  1314.    <DockNurse>
  1315.       <subjects>
  1316.          <ZebraCommon_Young/>
  1317.       </subjects>
  1318.       <behaviors>
  1319.          <ZTBehFeedback>
  1320.             <ZTFeedbackData>
  1321.                <ZTActionInfo locID="animalactions:GoingToNurse" useTargetName="true"/>
  1322.             </ZTFeedbackData>
  1323.          </ZTBehFeedback>
  1324.          <BFBehDock subjectNode="Node_Mouth" targetNode="p_NurseNode" targetAnim="Stand_Idle" locoSpeed="fast"/>
  1325.       </behaviors>
  1326.    </DockNurse>
  1327.    <WaitNurse>
  1328.       <subjects>
  1329.          <ZebraCommon/>
  1330.       </subjects>
  1331.       <behaviors>
  1332.          <ZTBehFeedback>
  1333.             <ZTFeedbackData>
  1334.                <ZTActionInfo locID="animalactions:WaitingToNurse" useTargetName="true"/>
  1335.             </ZTFeedbackData>
  1336.          </ZTBehFeedback>
  1337.          <BFBehAnimate targetAnim="Stand_Idle" loopFlag="true"/>
  1338.       </behaviors>
  1339.    </WaitNurse>
  1340.    <NurseYoung>
  1341.       <subjects>
  1342.          <ZebraCommon/>
  1343.       </subjects>
  1344.       <behaviors>
  1345.          <ZTBehFeedback>
  1346.             <ZTFeedbackData>
  1347.                <ZTActionInfo locID="animalactions:NurseOther" useTargetName="true"/>
  1348.             </ZTFeedbackData>
  1349.          </ZTBehFeedback>
  1350.          <BFBehAnimate targetAnim="Stand_Idle" loopFlag="true"/>
  1351.       </behaviors>
  1352.    </NurseYoung>
  1353.    <MatingCall_F>
  1354.       <subjects>
  1355.          <ZebraCommon_Adult_F/>
  1356.       </subjects>
  1357.       <behaviors>
  1358.          <ZTBehFeedback>
  1359.             <ZTFeedbackData>
  1360.                <ZTActionInfo locID="animalactions:MatingCallAt" useTargetName="true"/>
  1361.             </ZTFeedbackData>
  1362.          </ZTBehFeedback>
  1363.          <BFBehAnimate targetAnim="Stand_Snort"/>
  1364.       </behaviors>
  1365.    </MatingCall_F>
  1366.    <MatingCall_M>
  1367.       <subjects>
  1368.          <ZebraCommon_Adult_M/>
  1369.       </subjects>
  1370.       <behaviors>
  1371.          <ZTBehFeedback>
  1372.             <ZTFeedbackData>
  1373.                <ZTActionInfo locID="animalactions:MatingCallAnswer" useTargetName="true"/>
  1374.             </ZTFeedbackData>
  1375.          </ZTBehFeedback>
  1376.          <BFBehAnimate targetAnim="Stand_Snort"/>
  1377.       </behaviors>
  1378.    </MatingCall_M>
  1379.    <Mate>
  1380.       <subjects>
  1381.          <ZebraCommon_Adult/>
  1382.       </subjects>
  1383.       <behaviors>
  1384.          <ZTBehFeedback>
  1385.             <ZTFeedbackData>
  1386.                <ZTActionInfo locID="animalactions:Mating" useTargetName="true"/>
  1387.             </ZTFeedbackData>
  1388.          </ZTBehFeedback>
  1389.          <BFBehAnimate targetAnim="Sleep_Idle" playTime="10"/>
  1390.       </behaviors>
  1391.    </Mate>
  1392.    <Birth>
  1393.       <subjects>
  1394.          <ZebraCommon_Adult_F/>
  1395.       </subjects>
  1396.       <behaviors>
  1397.          <BFBehRandomSet>
  1398.             <randomSets>
  1399.                <SpawnF weight="50"/>
  1400.                <SpawnM weight="50"/>
  1401.             </randomSets>
  1402.          </BFBehRandomSet>
  1403.       </behaviors>
  1404.    </Birth>
  1405.    <SpawnF>
  1406.       <subjects>
  1407.          <ZebraCommon_Adult_F/>
  1408.       </subjects>
  1409.       <behaviors>
  1410.          <BFBehSpawn spawnEntity="ZebraCommon_Young_F" spawnRelation="child" subjectNode="Floor" fadeInPeriod="1" randomPosOffset="3" randomRotOffset="180" spawnInTA="true"/>
  1411.          <BFBehScript context="behavior" file="scripts/justgavebirth.lua" function="justgavebirth"/>
  1412.       </behaviors>
  1413.    </SpawnF>
  1414.    <SpawnM>
  1415.       <subjects>
  1416.          <ZebraCommon_Adult_F/>
  1417.       </subjects>
  1418.       <behaviors>
  1419.          <BFBehSpawn spawnEntity="ZebraCommon_Young_M" spawnRelation="child" subjectNode="Floor" fadeInPeriod="1" randomPosOffset="3" randomRotOffset="180" spawnInTA="true"/>
  1420.          <BFBehScript context="behavior" file="scripts/justgavebirth.lua" function="justgavebirth"/>
  1421.       </behaviors>
  1422.    </SpawnM>
  1423.    <ThrashWater>
  1424.       <subjects>
  1425.          <ZebraCommon/>
  1426.       </subjects>
  1427.       <behaviors>
  1428.          <BFBehAnimate targetAnim="Drown_Idle" interruptFlag="true"/>
  1429.       </behaviors>
  1430.    </ThrashWater>
  1431.    <ChewCud>
  1432.       <subjects>
  1433.          <ZebraCommon/>
  1434.       </subjects>
  1435.       <behaviors>
  1436.          <BFBehAnimate targetAnim="Chew_Idle"/>
  1437.          <BFBehAnimate targetAnim="Chew_Idle"/>
  1438.          <BFBehAnimate targetAnim="Chew_Idle"/>
  1439.       </behaviors>
  1440.    </ChewCud>
  1441. </BehaviorSets>